Youtube spelunky 2 gdc 20194/11/2024 Both involve a lot of reflecting on the past as well as thinking about the future. For now, I’ll leave it to your imagination what it all means, but I will say that there are similarities between being a parent and working on a sequel. Andy Hull, Spelunky’s lead programmer, is working on his own game, Dunk Lords, but I’ll definitely be picking his brain for feedback, as well.Īs you can see from the trailer, parenthood has had a big influence on Spelunky 2’s story and themes. Thankfully, they were excited to work together again! And so, along with Eirik Suhrke (Spelunky’s musician), we began working on Spelunky 2 and have been at it for a couple of years now. The only thing I wasn’t sure of was whether they would want to build a game from scratch with me, since their specialty was porting. As far as I was concerned, Spelunky 2 would get made with Blit or it wouldn’t get made at all, since Blit was familiar with the original game and also had the skills and manpower to do the sequel justice. I had a great experience working with them on the ports – they’re extremely professional, easy-going and good at what they do. Sony first introduced me to them in 2013 to port Spelunky to PS3, PS Vita and eventually PS4. Given what I wanted to do with the sequel, I knew the only way it could possibly get made is with my friends at BlitWorks. As my daughter got older and the chaos began to subside, however, thoughts of Spelunky 2 started to take real shape inside my head. A sequel has been on my mind, too, but I knew I had to wait for the right time.Īfter Spelunky was released, I took a break from game development, got married, and became a dad! During this period, I wrote a book about Spelunky’s development and my design philosophies, but mostly I spent time with my wife and daughter. Yes, that’s right! I’m happy to announce that Spelunky 2 is in development and coming to PS4! This was a hard secret to keep, as we’ve received quite a few requests for a Spelunky sequel over the years.
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